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That +100% attack speed bonus won't be of much use if you can only summon two skeletons. You always want to be summoning new minions, the necromancer's melee attack is too weak. The higher the necromancer's attack speed (summon speed) is, the more important the max skeletons statistics become. In his case, it becomes summon speed until the maximum amount of summons is reached. The necromancer still benefits from attack speed, one could even argue it is one of his most important statistics. Counts Lands are like an improved Village.
#LOOP HERO TILES PLUS#
Sometimes, you’ll get a Treasury card build landscape tiles surrounding it, and you’ll get a ton of materials plus some loot for your hero. After three loops, a Ransacked Village tile becomes a Counts Land tile. One that can be placed directly from the hand and others that require a combination of different cards.
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During the adventure parts, you’ll be getting resource cards like meadows, forests, and whatnot. There are two types of tiles in Loop Hero. Attack speed is better so I make sure to have a good look before placing a temple. Encircle The Treasury Tile When Your Loop Count Is High. Those give a 0.5 magic attack bonus instead of the attack speed bonus. The Storm Temple card will destroy any forest or thicket in it's path to make them burned forests. The forests are placed on the tiles that connect with only one river. This gives the hero a 12% attack speed bonus (4% + 4% + 4%) for a single thicket tile. The river zigzags like this and thickets are placed on the tiles that connect with three rivers.
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I'm not sure if it's just luck but I seem to draw more forests than thickets, so my strategy is to make sure every thicket really counts. At first it looks like Thicket is twice as good but it is actually better than that if you also use the River card that doubles the effect of the connecting land cards. Forest and Thicket are field cards that increase the hero's attack speed by 1% and 2% respectively.
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